This article appeared in Housekeeping Monthly in May of 1955. Or did it? There's a controversy out on the Internet where this article is fast circulating about its validity. Was it possibly written in more current times, to poke fun at the 1950s mentality? Or was it really written at the time?
Either way, people love talking about it! How could it not raise questions like, well, first: What?!
And then, since these media messages were out there at the time in some form: Did people really take these suggestions seriously? What were the relationships like day-to-day? What's the "role of a wife" considered to be today, or is there one?
One online response that I appreciated was one woman's Good Husband's Guide. What a way to get a point across while having fun!
Most of all, I think the article is also a good opportunity to ask, Who are women--and girls--to themselves first? After all, self-hood is the foundation of any relationship.
Well, readers, what do you think about this article?
Evidence of modern-day empowered women in relationships could be a great prompt for a submission to Howling at the Moon (Email them to blog@newmoon.org.).
Here's are a link about the controversy:
http://www.snopes.com/language/document/goodwife.asp
May your day bring joy, Bissy (Elizabeth!)
Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts
Friday, November 16, 2007
Thursday, November 08, 2007
Are You a Girl Filmmaker?
Does New Moon's latest "The Big Screen--Get Plugged In" issue have you itching to make your mark on the cinematic scene? You're in luck! Sony is holding a contest for kids to make their own Public Service Announcements about cyberbullying to spread the message about making the Internet a safe place for everyone. This might be just what you were looking for, girl filmmakers! Lights, camera, action!
Here's the call for entries from Sony:
Cyberbullying is a growing problem among children and teenagers on the Internet. The anonymity and ease of communication the Internet provides can create a vehicle for bullying, harassment and defamation, making the Internet a hostile and dangerous place. Cyberbullying is a problem that you, as a filmmaker, can help address and solve.
Help end cyberbullying by creating a Public Service Announcement on the issue. Sony Creative Software, the National Crime Prevention Council and the Ad Council are seeking entries from independent producers and academic institutions (K - 12). The top submissions may be eligible for national broadcast, and their producer or sponsoring academic institution will receive a complete multimedia editing suite for their facility or school valued at over $18,000. Prize sponsors include Sony Creative Software, Sony Electronics, and Sony VAIO.
Judges to include: Barry Sonnenfeld, director/producer (Men in Black, Addams Family, and others); Steve Oedekerk, producer/writer (Bruce Almighty, Barnyard, and others); Justin W. Patchin, Ph.D., noted authority on social networking and cyberbullying; and members of the Ad Council's Campaign Review Committee.
The call for entries period opened September 11, 2007, and closes January 11, 2008. All entries must be received by January 11, 2008 to be eligible.
Click here for more information, prizes, rules and submission guidelines
<http://www.sonycreativesoftware.com/promo.asp?keycode=64063>.
And...cut. Good luck!
You'll be hearing from me, Bissy (Elizabeth!)
Here's the call for entries from Sony:
Cyberbullying is a growing problem among children and teenagers on the Internet. The anonymity and ease of communication the Internet provides can create a vehicle for bullying, harassment and defamation, making the Internet a hostile and dangerous place. Cyberbullying is a problem that you, as a filmmaker, can help address and solve.
Help end cyberbullying by creating a Public Service Announcement on the issue. Sony Creative Software, the National Crime Prevention Council and the Ad Council are seeking entries from independent producers and academic institutions (K - 12). The top submissions may be eligible for national broadcast, and their producer or sponsoring academic institution will receive a complete multimedia editing suite for their facility or school valued at over $18,000. Prize sponsors include Sony Creative Software, Sony Electronics, and Sony VAIO.
Judges to include: Barry Sonnenfeld, director/producer (Men in Black, Addams Family, and others); Steve Oedekerk, producer/writer (Bruce Almighty, Barnyard, and others); Justin W. Patchin, Ph.D., noted authority on social networking and cyberbullying; and members of the Ad Council's Campaign Review Committee.
The call for entries period opened September 11, 2007, and closes January 11, 2008. All entries must be received by January 11, 2008 to be eligible.
Click here for more information, prizes, rules and submission guidelines
<http://www.sonycreativesoftware.com/promo.asp?keycode=64063>.
And...cut. Good luck!
You'll be hearing from me, Bissy (Elizabeth!)
Tuesday, October 09, 2007
These Dolls Don't Play Nice

Perusing my options, I wondered why all the dolls had such downright mean and sarcastic facial expressions. It seems we Americans think that teenage insolence is the coolest thing around, and further reinforce this idea—often culturally attributed to movies, music videos, and celebrities—by selling such dolls to 6 to 13-year-old girls. (I recalled a small girl I had seen the day be
fore in a parking lot, strutting around in a mini skirt and high-heeled boots while holding her mother’s hand. It seemed to me the sale of those clothes benefited the manufacturer more than her.) In the end, I chose Rockin’ Ruby, a rocker chick in all-black faux vinyl or leather. Outfitted with a belly-button ring, choker (wow, a whole ’nother blog could be written on why it’s called that!), platforms, and oodles of makeup, she seemed like the toughest of the lot. (They each sported heels of some sort, makeup, and plenty of accessories though.)
As it turned out, Rockin’ Ruby had just been “retired” (no more of her type of doll will be made), but I could see from her goodbye messages in Ty Girlz world that her persona was a young woman on tour with a band, a teenager whose “positive” traits of independence and musical talent were actually just a hankering to party and dress like a celebrity bad-girl. The rest of the Ty Girlz were equally as into being flirty and glamorous (aka sexually suggestive and super-duper slim) according to their bios and appearances—but w

I apologize for judging the dolls based on their external features and certainly hope I am not promoting any negative stereotypes by discussing the personality types these dolls are meant to be, but it’s important to point out that someone purposely created their “looks” and “personas” in order to turn a profit. These skinny, lollipop-headed dolls make cool the anorexic/bulimic body figure, as if feeling bad about yourself, your life, and the state of the world, is normal or even fun and desirable. They imitate the insecurity many of us feel about our external appearances, activities, and relationships—and that makes them cool enough to buy? How confusing.
The Ty company, by involving real girls in their dolls’ virtual world, have infused these toys with a celebrity effect: that of being role models despite that they’re not real people in girls’ personal lives. The Ty Girlz world is a higher-pitched, curliqued version of the commercial MTV atmosph

I am highly disappointed that today’s toys—objects that used to stimulate children’s imaginations—now tell girls not only how to play with them and who they should aspire to become but also who to be now. (One could criticize traditional babydolls for influencing girls’ hopes of eventual motherhood, but Ty Girlz and other such dolls pressure girls to be chic, sexually active, and exterior-focused in their current lives.) And while the Ty Girlz dolls may be accompanied by a bajillion play options that seem to expand or improve upon real-life make-believe—She’s not hard plastic! She’s a friend closer to your age! You can buy her tons of virtual outfits in any color!—her personality, fashion sense, wishes, and ambitions are built-in and pretty unchangeable. (Yes, Rockin’ Ruby’s shiny silver panties are woven into her skin and the rest of her clothes are sewn on—not to mention, the size of her head ensures that she will stick with her current top forever. Clearly, this IS the outfit she wants to be wearing.)
Even if I consider social or community aspects offered by the Girlz world that one might not have with a regular ol’ lone toy, in addition to the confusion between doll and self caused by the online avatar world, these dolls as playthings teach girls that appropriate friendship activities are to “dress up your room” and “give your girls makeovers.” (In imitation of today’s narcissistic ‘social networking’ friendship sites, the “All About Me” section is coming soon to tygirlz.com.) The Girlz chat-room scene is equally as grim. The fact that—against a background of animated silhouettes clubbing—clickable pre-written phrases exist to aid girls too young to type gives me a clear signal that perhaps they shouldn’t be there, and that this is not a place where real friends are found. (Moreover, the fact that I signed up as a 25-year-old yet had full access to the chat rooms doesn’t make me feel any better about the security of girls who might be excited by a stranger’s flattery.)
One website cannot of course single-handedly make a girl devalue herself, no less contribute to how secure she is as she becomes a woman in her teenage years. But in a nation where girls’ (and therefore women’s) self-esteem is dropping, I would say that it certainly adds to—and profits from—the cacophony of voices telling females of all ages who and how to be.
But enough of my ideas—what do YOU think about these dolls? What are your opinions about doll ages (baby, girl, teen, adult)? Do you have TY Girlz or similar dolls with an online playspace? How are they the same and different than dolls that don’t have an online world? What do you think are the pros and cons of playing online? Feel free to disagree with anything I said or comment on a related question I didn’t mention—let your voice be heard! I look forward to reading…
Labels:
Body Image and Inner Beauty,
Internet,
Media,
Posted by Julia
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